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Nestara Aldent
EVE University Ivy League
24
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Posted - 2012.01.07 07:23:00 -
[1] - Quote
Even 24h is too much IMHO, so no thanks. Yes its a convenience, but I'd rather play _without_ it. If I put something sixty jumps away, I expect to be forced to go there manually. With portal the feeling of belonging to a game universe and immersion is broken. |

Nestara Aldent
EVE University Ivy League
25
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Posted - 2012.01.07 09:11:00 -
[2] - Quote
Raise the cost of the clone then. That's easy to solve. Moving around in the game world doesn't hinder the game activity. It is the game activity.
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Nestara Aldent
EVE University Ivy League
24
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Posted - 2012.01.07 09:27:00 -
[3] - Quote
Fade Azura wrote:you are not getting what i am saying Nestara ..... if your corp/alliance decides to go on a roam and you stuck in a expensive implant jump clone you most likely will not go unless there is little risk in being podded. in nullsec/wh pvp the chances of getting podded are MUCH greater as you can use interdictor bubbles there and if you die in the bubble you can prety much kiss your clone goodbye.
and this thread is not about nerfing anything especially medical clones ... noone in the game wants that ... this thread is about streamlining the Jump clone timer to be in line more with the modern game of eve not what it was based on years ago when titans came out ... things are totaly diffrent now.
also i am not sure why you would enjoy flying 60 jumps to get something there is not much immersion there as almost everyone spends 50% of their game activity jumping around anyway. i would think immersion would be being able to get into the right clones for task at hand and flying with my m8's to fight when we get good opportunities to do so.( this is also in CCP's best interest as it promotes more pew pew)
the alternative is to risk losing a possible billion dollar clone in situations where its unneccasary(pretty dumb) or just waiting until you can jump your clone again and logging off.
Of course. That's working as intended. I didn't stuck you in +5 clone did I? |

Nestara Aldent
EVE University Ivy League
24
|
Posted - 2012.01.07 11:03:00 -
[4] - Quote
I don't know why I even bother when its clear you dont want to discuss in a civil manner. Point of the game is making decisions, and one of those is when to clone jump. So if you're found yourself in a clone with expensive implants and your next clone jump is not ready yet so you cant pvp with your buddies, _that's entirely your problem for not planning in advance_.
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Nestara Aldent
EVE University Ivy League
24
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Posted - 2012.01.08 19:26:00 -
[5] - Quote
Tomytronic wrote:Why do people insist on clinging to the arbitrary barriers to fun in the game? There is literally no reason for jump clones except to act as a sort of bottleneck for enjoyment. They are pointless and stupid and do nothing but stand in the way of enjoying the game wherever you are. The fact that anyone wants to hold onto jump clones and learning implants shows that they have become Stockholm syndrome sufferers, unable to see that they are being forced into misery because they think it's the only way.
Remove jump clones, remove learning implants and hell, remove learning attributes. All they do is provide meaningless and perfunctory barriers to the enjoyment of playing the game. They restrict your in-game freedom in large and noticeable ways and no-one in the right mind should want to hold onto them. There is no reason for their continued existence. None.
Or maybe not.
You're asking game to be dumbed down because you cant plan in advance to jump into a clone for pvp, either an empty one or maybe with two cheap +3 implants. |

Nestara Aldent
EVE University Ivy League
24
|
Posted - 2012.01.08 20:17:00 -
[6] - Quote
Tomytronic wrote:Nestara Aldent wrote:
Or maybe not.
You're asking game to be dumbed down because you cant plan in advance to jump into a clone for pvp, either an empty one or maybe with two cheap +3 implants.
'Dumbing down' You see how you've been suckered in? Jump clones do not add any level of complexity that makes the game enjoyable. You're buying into the nonsense and you accept the current state of affairs without question. It doesn't have to be this way. Don't you understand? Things can change. We can remove this arbitrary barrier to fun. We can do it. Together. But first you have to sit yourself down and ask yourself a simple question: why do I accept these meaningless restrictions?
You don't like it, but I have no problem with it. And managing training plan and attribute remaps for optimal use of training time, how it's "barrier to fun"? How it's barrier to fun, when you can just clone jump, put two cheap +3 implants in that clone and pvp to your heart's content?
I don't get it. It's not a barrier to my fun.
Eve is made so that every decision has both advantages and drawbacks, including implants. Removing implants would simplify one part of the game which is "working as intended" and don't need a fix. |
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